Multiple suggestions one one post don't work well together with the Github issue system. They are enabled by default because most people use Blockbench to create models for Minecraft Java Edition, where rotations are limited to one axis and 22.5 increments. OBJ files into Minecraft java edition models, rendering them in game with a core shader. GitHub - Godlander/objmc: python script to convert. Since the graph view scales vertically to fit the curves, shouldn't the scroll bar thumb only depend on the list of Animators? I'm guessing it could be there for practical coding reasons. Rotation restrictions can be disabled in the settings. OBJ files into Minecraft java edition models, rendering them in game with a core shader. The scroll bar thumb actually always appears in graph mode, even when there is enough vertical space in the timeline tab for all the Animators that are brought up (or no animators at all even). Dragging or scrolling it cuts off the curves and the Animators list. util/subscribable - A simple typed subscribable class. When the timeline view is far enough to the right (zoom amount has no play in it) and the Animators list becomes offset like shown in #2113 the vertical bar thumb shows, with more track space depending on the difference in value of keyframes around 0. SnaveSutit/blockbench-types - The most up-to-date Blockbench types available, improvements and fixes almost every week util/console - Adds a couple functions for wrapping the console output of a function in a console group without having to remember to open and close it properly. The problem seems similar to #2113, or could be caused by it. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Blockbench keeps freezing when Im in the middle of modeling, sometimes if I move the navigator slider up or down too fast it freezes and stops working, I then have to close it and open it again. What are you trying to do, and what do you expect to happen?Įditing keyframes with the graph editor. A tag already exists with the provided branch name. By default, the 'tint' in blockbench is a boolean which would convert to tintindex0 in the JSON, but for CustomModelData there are some items such as FireworkStar which allow for tintindex to be either not set, 0 or 1, so thats 3+ states which isnt possible with Blockbench by default because it uses a boolean value for tint.
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